Operation Lionclaws XXV WarnOrd
Event Specific WarnOrd will come in your email two weeks prior to the event.
Registration and Check-In
- Your legal name must be on the registration / security roster in order to enter the AO. No observers. Government-issued photo ID is required for check-in, NO EXCEPTIONS.
- You must complete a medic card upon registration. Information included on the card are:
- Legal Name
- Team or Faction
- Any Medical Conditions or Allergies
- Emergency Contact Info
- The Medic Card must remain on you AT ALL TIMES while on the AO. Do not lose it as this will also be your raffle ticket after ENDEX.
Personal Protection Equipment (PPE)
- Goggles or glasses with full seal are required and must be ANSI Z87.1 rated or better. Wire mesh, shooting or sunglasses are not allowed. If you are caught without full seal goggles / glasses, you will be given a warning and the opportunity to put full seals on. If caught a 2nd time you will be ejected from the game.
- Face protection and hearing / ear protection are strongly recommended but not required. Players who do not wear additional protection play at their own risk.
- At least ankle high boots are required. No sneakers, sandals or open toed shoes for safety reasons.
- A portable water storage device such as a camelback, canteen or water bottle of some sort is mandatory. Players are responsible for their own hydration!
Uniforms and equipment
- Uniform top, bottom and head covering must match your faction’s color.
- No RED head coverings or clothing of any sort are allowed that could allow an active player to be mistaken as dead or as a staff member.
- Any Gro-Pro cameras must have the red lights on them covered so as not to be mistaken for a dead light.
- It is acceptable to remove parts of your uniform only if the clothing underneath is the same color as your faction’s. Do not remove a uniform piece if the clothing underneath matches the other sides colors so as not to cause confusion.
- Gear (Plater carriers, battle belts, chest rigs, etc.) do not have to match your faction’s color.
Basic Rules (Airsoft is a game of honor. Please play accordingly.)
- Unsportsmanlike conduct will not be tolerated. Examples of unsportsmanlike conduct are: Not calling your hits, yelling repeatedly and loudly at others to call their hits, cursing and yelling at other players or staff, playing with an over the limit gun, and / or any other behavior deemed unbecoming and detrimental to the event by LC’s Staff.
- Please respect game chain of command and follow mission assignments and direction provided by Squad and Faction leaders.
- Players who attempt to steal, cause bodily harm to others, or otherwise break the law will be referred to local law enforcement officers and barred from future events.
- No real firearms or fixed blade knifes are allowed.
- Biodegradable BB's only. No glass or silica BBs.
- Doors may not be closed or held shut. No kicking open doors. No intentional breaking of windows or doors is allowed. Off limit areas will be marked with caution tap. DO NOT enter them.
Engagement and hit rules
- We will be utilizing the hit stick. They have two tabs on them. For the 1st heal anyone can heal you. For the 2nd heal a medic must perform this.
- Make sure you have a red dead rag, a red dead light, or both.
- If you are hit, pull your dead rag or light, fall down, lay down or take a knee. Standing while wounded is not permitted. Do not act as a human shield for your team.
- Please call your hits. However, do not call opposing players out. If there is an issue with hit calling notify a referee or a staff member. Players caught cheating may be ejected from the game without refund and barred from future Lion Claws Events.
- Bleed out time is (5) minutes. During this time do not talk or use your radio. You may only call out for a medic. Once the 5 minutes is up you may then return to your spawn to regen back into the game.
- When moving a wounded player, you must have one hand on their shoulder and walk with them.
- A hit to any part of the body or gear by a BB constitutes a “kill”. Ballistic plates do not negate BB strikes. Gun hits do not count. A solid ricochet (a hit off a hard surface that then contacts the player) counts. However, you may not use ricochet targeting as a tactic to hit other players.
- Do not intentionally shoot at anyone with a dead rag or dead light on.
- No blind firing. You must be looking down sights or through optics to engage a target.
- There is no “BANG BANG” rule in effect. However, be mindful of close targets. Do not shoot a player if he is attempting to surrender. Do not overshoot players at close distance.
- Head shots are STRONGLY discouraged. Aim for center mass.
Communications
- To ensure orderly comm traffic at events radio channels are predesignated and will be provided by your leadership at mission briefing.
- Channels outside your designated range are NOT permitted for use except by explicit permission from OP Staff. Using undesignated channels is considered electronic warfare.
- At no time during Game is electronic warfare permitted. Electronic warfare is defined as (but not limited to) listening in or using alternate frequencies (channel surfing), interfering with transmissions intentionally or unintentionally through mechanical or electronic means (overpowering or VOX-ing the channel), or otherwise impeding player or staff communications.
- Players should secure FCC license for operating high wattage transmitters (> ½ Watt) in the AO.
- Be aware that some channels may be in use by non-players in the surrounding areas and there can be bleed over.
Chrono, Weapons, and Class Rules
- Players should report to the chrono station with an empty mag for each weapon. Eye protection must be worn at Chrono Station. LC Staff will provide event sponsored .32-gram biodegradable BBs for chrono. All weapons must chrono in at 1.55 joules, unless otherwise specified by event specific rules.
- Sniper rifles must be inspected, approved, chrono’d and tagged by LC Staff prior to being allowed for in-game use.
- Velocity reducers are NOT allowed.
- All weapons are subject to spot checks at anytime during gameplay.
- The Light Machine Gun (LMG) may have a maximum rate of fire (ROF) is 30 rounds per second (RPS). The LMG may be used outdoors, outdoors firing indoors or indoors firing outdoors. An LMG may not be shot indoors. At chrono, LC Staff will inspect the LMG and determine if it is suitable for play use.
- The sub machine gun (SMG) may be fired on full auto with a chrono limit of 1.0 Joules with a .32 Bio. Maximum ROF is 30 RPS. At chrono, LC Staff will inspect the SMG and determine if it is suitable for play use. NOTE: FULL AUTO SMG’s MAY NOT BE ALLOWED AT ALL LION CLAWS EVENTS.
- Riflemen are limited to non-winding magazines that carry 250 BBs or less. Midcap and low-cap magazines are the standard. Riflemen may carry as many approved magazines as they can fit on their person. Riflemen may only fire in semiautomatic mode.
- Medics follow same rules riflemen. Medics are only class allowed to Heal wounded players of the second wound. All medics must have Patch marking them as medic and players may only switch medic roles between rotations.
- Heavy weapons specialist. The Specialist is the only team member that may carry/use M203s, AT launchers, or other special launching weapons. Specialists may carry an unlimited number of propellant/beehive grenades. They are limited to 4 nerf rockets per respawn. Officers and Platoon leadership are not eligible to be HWS class. All homemade launchers must be inspected, approved and tagged by LC Staff prior to being allowed for in-game use.
Grenades
- Below are general guidelines. Specific AOs may have additional restrictions; event-specific WarnOrd will be the final ruling.
- Gas powered grenades are approved for use.
- All PEA type grenades and firework type flashbangs are allowed.
- Blank fire Flashbangs may only be used with Primer loads. The 9mm and 12g loads are not allowed at LC events.
- Each player can carry up to 2 grenades on their person during gameplay. Additional grenades may be stored at their FOB. All players classes my may carry / use grenades.
- Hand grenades must be tossed underhand and should not be thrown more than head height (six feet) off the ground. No baseball throws. Grenades may not be thrown off the roof of buildings. All grenades have a 10-foot kill radius. Grenades that eject BB’s have a 10’ radius plus any BB strikes outside that radius. You many not kick or step on a grenade to avoid its effect.
- Loading any type of powder or liquid into your grenades is prohibited.
- Only hard cover will protect you from grenade hits. Walls, doors and metal objects constitute hard cover. Cardboard boxes, cloth or your teammates for not provide protection from grenades.
- Cold smoke grenades are only allowed outdoors.
- Absolutely NO personal pyrotechnics, flares, open flames, or similar devices are allowed.
Mines and Booby Traps
- Claymore mines may only be used if they are spring/electric/mechanically powered. No CO2 powered devices are allowed. A remote detonator must be used. Tripwires are not permitted. Only LC’s staff may lay traps with trip wires.
- Do not detonate mines on targets closer than 10.
- Below-ground mines may not be used.
- All other booby traps must be inspected, approved and tagged by LC Staff prior to being allowed for in-game use.



