GENERAL WARNORD

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Lionclaws
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GENERAL WARNORD

Post by Lionclaws »

General WarnOrd

(Event AO Specific WarnOrd Supersedes General WarnOrd)

REGISTRATION & CHECK-IN
• Each player must register using the name on their drivers’ license
• No observers allowed
• A photo I.D. is required at the gate and check-in (No Exceptions)

MEDICAL CARD
• Each player must complete a medical card upon registration and must include:
 Name
 Team or Faction
 Medical Conditions (if any)
 Allergies (if any)
 Emergency Contact information

• Medical card must remain on you at all times while on AO
• Medical card is also your raffle ticket – Do not loose it

PERSONAL CONDUCT
• Airsoft if a game of honor – Play accordingly
• Unsportsmanlike conduct will not be tolerated
• Examples of unsportsmanlike conduct:
 Not calling your hits
 Yelling repeatedly and loudly at others to call their hits
 Cursing and yelling at other players
 Cursing and yelling at staff
 Playing with an “over chrono limit” gun
 Any other behavior deemed unbecoming and detrimental to the event by LC’s Staff

GAME PLAY
• Respect game chain of command
• Follow mission assignments and direction provided by Squad leaders and or Faction leaders
• Doors may not be closed or held shut
• No kicking doors open
• No intentional breaking of windows or doors is allowed
• Off limit areas will be marked with caution tape – DO NOT enter them

Note: Players who attempt to steal, cause bodily harm to others, or otherwise break the law will be referred to local law enforcement and barred from future events.
No real firearms or fixed blade knifes are allowed.

BB TYPE
• Biodegradable plastic airsoft BB’s only – (No other BB material allowed)
• BB Color requirement subject to change with AO rules


- PERSONAL PROTECTION EQUIPMENT (PPE) -

FACE PROTECTION
Required
• Goggles or glasses with full seal are required and must be ANSI Z87.1 rated or better

Optional
• Face protection and hearing / ear protection are strongly recommended but not required.
• Players who do not wear additional protection play at their own risk

Not Allowed
• Wire mesh
• Shooting glasses
• Sunglasses
• Note: Players caught without full seal googles / glasses will be given an opportunity to put them on
If caught a 2nd time you will be ejected from the game.

BOOTS
Required
• Boots at least ankle high


Not Allowed
• Sneakers
• Sandals
• Open toed shoes

WATER
Mandatory - Must bring at least one of the following:
• Portable water storage device such as a CamelBak
• Canteen
• Water bottles of some sort


Note – Players are responsible for their own hydration!

- UNIFORMS -
Required – The following items must match your faction’s color scheme
• Uniform top
• Uniform bottom
• Head coverings

Not Allowed
• No RED head coverings
• No RED clothing of any sort is allowed
• Any clothing worn underneath that matches the other sides colors must not be visible
Note: Gear (Plate carriers, battle belts, chest rigs, etc.) do NOT have to match your factions color




CAMERAS
• All action cameras, such as Go Pro’s, must have all LED’s and lights covered or taped over

CALLING HITS
• Only call your own hits
• Do not call opposing player hits
• Notify a referee or staff member for HIT calling issues
Note: Player’s caught cheating may be ejected from the game without a refund and barred from future events

BLEED OUT
• Bleed-Out time ranges from 3-5 minutes depending on AO (See event OpOrd for specific time)
• No talking during bleed-out (other than calling for a medic)
• No use of a radio during bleed-out
• Once bleed-out has expired, you may return to spawn/regen and get back into the game
Note: Some games may require you to pick up a new “Player Kill Card” at spawn before re-entering the game

MOVING THE WOUNDED
• You must have one hand on their shoulder and may only walk with them

COMMUNICATIONS (subject to event specifics)
• Radio bandwidth is pre-designated and provided by staff to leadership prior to the event

• Channels outside your designated range are NOT permitted for use (unless approved by staff)

• Additional channel frequency requests should be made via your chain of command

• Players should secure FCC license for operating high wattage transmitters (>1/2 Watt) in the AO

• Some channels may be in use by non-players in the surrounding area creating bleed-over

• Using undesignated channels is considered electronic warfare and is not permitted
Electronic Warfare is Defined as:
 Listening in or using alternate frequencies
 Interfering with transmissions or impeding communications in any way

“KILL” or “HIT” RULES
• One BB Hit: you are dead
• A hit to any part of the body or gear attached to it by a BB constitutes a "kill"
• Ballistic plates do not negate BB strikes
• Gun hits DO NOT count
• Dead Players may not talk or talk on radio after being hit (you may talk to game staff)
• Once hit – appropriate medic or respawn rules apply
• A solid ricochet (a hit off a hard surface) that then contacts the player counts as a HIT
• However, you may not use ricochet targeting as a tactic to hit other players.
• If HIT, you must pull out Dead Rag and place it on your head
• Night Operations a Red Light is added to the dead rag rule


DEAD RAGS
• Make sure you have a red dead rag, a red dead light, or both
• If you are hit, pull your dead rag or light, fall down, lay down or take a knee
• Standing while wounded is not permitted
• Do not act as a human shield for your team
• Do not intentionally shoot at anyone with a dead rag or dead light on

FIRING
• No blind firing. You must be looking down sights or through optics to engage a target
• There is no “BANG BANG” rule in effect (However, be mindful of close targets)
• Do not shoot a player if they are attempting to surrender
• Do not overshoot players at close distance
• Head shots are STRONGLY discouraged ( Aim for center mass)

HIT STICKS
• When utilizing hit sticks they have two tabs on them:
 For the 1st heal anyone can heal you
 For the 2nd heal a medic must perform this



- Chrono Rules -

GENERAL
• Players should report to the chrono station with an empty mag for each weapon.
• Eye Protection must be worn at Chrono Station.
• LC Staff will provide event sponsored .32-gram biodegradable BBs for chrono.
• Velocity reducers are NOT allowed
• All weapons are subject to spot checks at anytime during gameplay.

CHRONO (Chronograph) Limit
• All weapons must chrono in at 1.55 joules (unless otherwise specified by event specific rules)
• Sniper (Whenever Applicable)
 FPS limit < 505 FPS (Feet Per Second)
 Joule limit = 3.8 Joule
 .32g BIO/ECO BB’s will be provided at chrono station
 FPS > 505 FPS will FAIL chrono (There is NO caution range)
 NO GO > 505 FPS







- Weapons & Class –

RIFLEMAN
• Riflemen are limited to non-winding magazines that carry 250 BBs or less
• Midcap and low-cap magazines are the standard
• Riflemen may carry as many approved magazines as they can fit on their person
• Riflemen may only fire in semiautomatic mode

SNIPER
• Sniper rifles must be inspected, approved, chrono’d and tagged by LC Staff prior to being allowed for in-game use.
• Minimum Engagement Distance = 100 feet

LMG – Light Machine Gun
• Maximum rate of fire (ROF) is 30 RPS (rounds per second)
• Used outdoors only:
 Outdoors firing outdoors
 Outdoors firing indoors
 Indoors firing outdoors
 May NOT be used indoors firing indoors
• At chrono, LC Staff will inspect the LMG and determine if it is suitable for play use

SMG – Sub Machine Gun
• May be fired Full-Auto
• Maximum ROF is 30 RPS (rounds per second)
• Chrono limit of 1.0 Joule with a .32 Bio
• At chrono, LC Staff will inspect the SMG and determine if it is suitable for play use

NOTE: FULL AUTO SMG’s MAY NOT BE ALLOWED AT ALL LION CLAWS EVENTS

MEDIC
• Medics follow same rules riflemen
• Medics are only class allowed to Heal wounded players of the second wound.
• All medics must have Patch marking them as medic
• Players may only switch medic roles between rotations

HEAVY WEAPONS SPECIALIST
• Only team member that may carry/use M203s, AT launchers, or other special launching weapons
• Specialists may carry an unlimited number of propellant/beehive grenades
• They are limited to 4 nerf rockets per respawn
• Officers and Platoon leadership are not eligible to be HWS class
• All homemade launchers must be inspected, approved and tagged by LC Staff prior to being allowed for in-game use




- Weapons & Class – cont.

GRENADES
• Gas powered grenades are approved for use
• All PEA type grenades and firework type flashbangs are allowed
• Blank fire Flashbangs my only be used with Primer loads
• 9mm and 12g loads are not allowed at LC events
• Each player can carry up to 2 grenades on their person during gameplay
• Additional grenades may be stored at their FOB
• All players classes may carry / use grenades
• Must be tossed underhand and not more than head height (six feet) off the ground
• No baseball throws
• Grenades may not be thrown off the roof of buildings
• All grenades have a 15-foot kill radius
• Grenades that eject BB’s have a 15’ radius plus any BB strikes outside that radius
• You many not kick or step on a grenade to avoid its effect
• Loading any type of powder or liquid into your grenades is prohibited.
• Only hard cover will protect you from grenade hits.
• Walls, doors and metal objects constitute hard cover.
• Cardboard boxes, cloth or your teammates for not provide protection from grenades.
• Cold smoke grenades are only allowed outdoors
• Absolutely NO personal pyrotechnics, flares, open flames, or similar devices are allowed.

MINES AND BOOBY TRAPS
• Claymore mines may only be used if they are spring/electric/mechanically powered
• No CO2 powered devices are allowed
• A remote detonator must be used
• Trip wires are not permitted
• Only LC’s staff may lay traps with trip wires
• Do not detonate mines on targets closer than 10
• Below-ground mines may not be used
• All other booby traps must be inspected, approved and tagged by LC Staff prior to being allowed for in-game use.

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