SNIPER/SPOTTER PAIR

Forum for announcements for and discussing Best of USA Marketing's Operation Lion Claws
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Lionclaws
lieutenant
Posts: 127
Joined: Tue Nov 08, 2005 12:21 pm

SNIPER/SPOTTER PAIR

Post by Lionclaws »

Player Class

SNIPER
The sniper provides precision fires and long distance reconaissance for the platoon. Each platoon will have its own dedicated Recon Section. The Recon Section will consist of 4 Snipers, 1 Machine Gunner, 1 Grenadier, and 2 Riflemen. Requests to be in the Recon Section must be submitted through your chain of command. Snipers must use NON WINDING magazines. All players fielding sniper rifles must have their names forwarded to the Chief of Staff by their Chain of Command.
The requirements for Sniper Rifles are:
-Must be based on a real world sniper rifle firing a 7.62x51mm or larger round
-Must be bolt action or semi-automatic ONLY.
-Weapon must be incapable of automatic fire without physical disassembly of the firing mechanism (no FETs or FCUs limiting fire rate allowed)
-Must have a magnifying scope mounted
If you have a question about your sniper rifle, please ask.

Chrono limits for Sniper rifles are 3.75 Joules (520 FPS with .30g BB). Sniper Rifles have a minumum engagement distance of 100 feet IN ALL CIRCUMSTANCES. At no time should a sniper engage any target closer than 100 feet. It is the sniper's responsibility to properly engage targets. Any target engaged closer than 100 feet, even if by accident, will result in the sniper being removed for a portion of the game.

BH_Crucifix
soldier
Posts: 1
Joined: Tue Aug 25, 2020 9:52 am

Re: SNIPER/SPOTTER PAIR

Post by BH_Crucifix »

Hello! This will be my very first MilSim, so I’m super excited to be here. My only concern is that my sniper/DMR meets all requirements, except for caliber round(.22, KJW Kc02/ruger 10/22).
Would I still be able to use this rifle because of its history as one of the best GBBR DMRs and faithful replicas, despite the caliber round? Thank you!

Kind regards,
Dan.

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