Weapons Class
Posted: Tue May 07, 2019 12:39 pm
Weapon Class
SUBMACHINE GUN
The Submachine Gun is a new class of weapon, designed to allow more flexibility for players. The Submachine Gun has the advantage of being able to fire full automatic without a minimum engagment distance. However, all Submachine Gun class weapons are limited to a maximum of 1 Joule (268 FPS with .30 BB). Any intended Submachine Gun that chronos over the 1 Joule limit will automatically be considered a Rifleman weapon, and subject to the limitations for that class.
In addition to the energy limitations, all Submachine Guns must meet the following criteria:
-Must be based on a real world weapon that uses pistol caliber or PDW ammunition (No shorty M4s or AKs)
-Players must only use NON WINDING magazines.
Any player may carry a Submachine Gun. It is considered a weapon class, not a player class, and may be carried by any player.
SUBMACHINE GUN
The Submachine Gun is a new class of weapon, designed to allow more flexibility for players. The Submachine Gun has the advantage of being able to fire full automatic without a minimum engagment distance. However, all Submachine Gun class weapons are limited to a maximum of 1 Joule (268 FPS with .30 BB). Any intended Submachine Gun that chronos over the 1 Joule limit will automatically be considered a Rifleman weapon, and subject to the limitations for that class.
In addition to the energy limitations, all Submachine Guns must meet the following criteria:
-Must be based on a real world weapon that uses pistol caliber or PDW ammunition (No shorty M4s or AKs)
-Players must only use NON WINDING magazines.
Any player may carry a Submachine Gun. It is considered a weapon class, not a player class, and may be carried by any player.