Operation Bulldog IV (2009) Engagement Distance Rules
I was exceptionally cautious and wary of these rules, last year, but each and every player made them a success - your challenge this year is to repeat that success and safety record, even if this will be your first time at EMF/HMF.
1. All assault rifle class AEGs, GBB pistols, and semi-auto capable SMGs may be used on SEMI AUTO ONLY INDOORS. All CO2 pistols and NBB pistols MUST be chronoed and marked.
Be courteous to other players in these engagements:
1.a. Control your rate of fire - you may be firing on semi auto, but pulling the trigger exceptionally fast may give the impression that you are engaging with full-auto.
1.b. Offer surrenders.
1.c. Resolve disputes amicably.
1.d. If you witness, but are not involved in a dispute, attempt to help the other players resolve the matter equitably.
2. Minimum engagement distance with AEGs will be hard and fast 20 feet, indoors or outdoors. Anything closer than 20 feet, you must engage with a pistol or offer a surrender.
3. You absolutely may not engage other players indoors with any replica which chronos, legally, above 400FPS @ 0.20g BBs. Doing so is grounds for ejection from the scenario and may be considered as grounds for dismissal from the event.
4. Complaints/disputes regarding full auto incidents indoors with any type of replica and/or engagement distance violations INDOORS OR OUTDOORS are up to the players to attempt to resolve on the spot. If you are unable to resolve the dispute, utilize your chain of command to resolve the dispute or parlay/surrender both players out of the engagement.
If you and your PLAYER chain of command are unable to resolve the dispute reasonably, have your squad leader contact a member of the event staff to intervene. Do not take the dispute to your army commander or John Lu.
As players and players in the chain of command, be VERY aware that calling for a cease fire, for any reason, IMMEDIATELY and WITHOUT EXCEPTION alerts staff to a situation as an EMERGENCY. If you choose to call a cease fire to resolve the dispute, be prepared for staff to intervene and apply penalties regardless of how your player chain of command has handled the situation prior to staff arrival on the scene.
Escalating any of these complaints/disputes to staff without attempting to resolve the dispute within your chain of command will result in a point penalty applied to both players.
Escalating said complaints/disputes to John Lu or your army commanders without escalating through your chain of command and event staff, properly, will result in a greater point penalty to both players and may result in consideration for ejection from play.
Whiskey Company
OP:NS1 H0201 | NS2 H0201 | NS3 H0302 | NS4 H0008
OP:BD1 Insurgent 7 Lead | BD2, BD3, BD4, BD5 Chief of Staff
OP:I5 Delta 3 Actual | I6 TFR0403 | I7 TFR:TFD BSM


